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21. Destroy macro miners with a "Turing Tag" - in Player Features and Ideas Discussion [original thread]
Edited by: Trader Darin on 10/05/2007 03:59:58 I think it must be work like this: 1. You tag player 2. When player docked to station it cant be undoc until enter confirmation code 3. tagging may be done multiple time so no'macrominer just ca...
- by Trader Darin - at 2007.05.10 04:02:00
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22. Lab Problems Solved? - in Player Features and Ideas Discussion [original thread]
I think ME is another point of speculating to make more money and actualy dont see point in it. Another way to sole slots problem - make SPOS avaible so solo players can done their research - many ppls wanna become mad scientist %) (mhahahaha ->...
- by Trader Darin - at 2007.05.10 03:58:00
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23. New Non-missile Anti-Missile Systems - in Player Features and Ideas Discussion [original thread]
Defender systems must have 50% to hit missle or torpedo. So it effective to use but still some damage deliver to defender. Also 1 deffende rturret can shotdown 1 target at time. So if 3 missile aproach you only 1 can be shoted down by deffence sys...
- by Trader Darin - at 2007.05.10 03:47:00
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24. Graphic customixation - in Player Features and Ideas Discussion [original thread]
Why not add quality setting so i can choose polygons couts per model, disable lightning and antialiasing and etc. More quality customization allow players to impove quality of game and respond time of interface. =========================== Between...
- by Trader Darin - at 2007.05.07 22:55:00
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25. Tactical mode for combat situations and navigation - in Player Features and Ideas Discussion [original thread]
Edited by: Trader Darin on 07/05/2007 22:51:55 /delete it =========================== Between Light and Darkness, Road Difficult and Hard. Are able you pass it to the end?!? --- āOnly who walk on Path can reach it endā
- by Trader Darin - at 2007.05.07 22:53:00
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26. Small POS - in Player Features and Ideas Discussion [original thread]
For now small pos - Gallente small control tower req. about 5mil per day to keep operational. I mean fuel, also tower cost 100 mil and other structures like labs and etc about 50-100 mil. So we just need SPOS (Single player owned structure). That ...
- by Trader Darin - at 2007.05.07 22:50:00
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27. Tactical mode for combat situations and navigation - in Player Features and Ideas Discussion [original thread]
Why not just make tactical mode to allow players increase perfomance in large scale battles??? Just make it like it was in Homeworld. 3D enviroment (sphere). In center of it you ship. All ships and other obj shown as icons with different coloring...
- by Trader Darin - at 2007.05.07 05:53:00
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28. SPOS - single player owned structure - in Player Features and Ideas Discussion [original thread]
I think it time to back this idea to life... Developers say's that thay wanna allow us walk inside space stations, so i think another good idea make not only just walk and meet corp office and etc, but also walk inside you own SPOS or if this cor...
- by Trader Darin - at 2007.04.19 05:19:00
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29. Corporate Tools need work, several ideas - in Player Features and Ideas Discussion [original thread]
/signed Also i wanna see full export of char window - i mean standings, sec status, skill, stats, clone info and etc... And Full corp info would be nice :) CEO and Hi-ranked corp members must allowed export full detailed info to XML file on websit...
- by Trader Darin - at 2006.10.10 21:16:00
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30. Skill training complete email notifications - in Player Features and Ideas Discussion [original thread]
Why not make such thing? It easy track when char end training and then login and switch skill. Between Light and Darkness, Road Difficult and Hard. Are able you pass it to the end?!? --- āOnly who walk on Path can reach it endā
- by Trader Darin - at 2006.10.05 22:02:00
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31. Xaen's List of UI Improvements - in Player Features and Ideas Discussion [original thread]
/Signed Moderators Pls pinn this thread :)
- by Trader Darin - at 2006.10.01 22:48:00
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32. Projectile? Everything is projectile! - in Player Features and Ideas Discussion [original thread]
Actualy Ballistic may aplied to Turrets. We fight in Vacuum, but we have plenty gravitation source... So they interact with bullet, change it tragectory a bit, but on greater distance change in 1 degree may cause a big mess :)
- by Trader Darin - at 2006.10.01 22:47:00
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33. Projectile? Everything is projectile! - in Player Features and Ideas Discussion [original thread]
Actualy Ballistic may aplied to Turrets. We fight in Vacuum, but we have plenty gravitation source... So they interact with bullet, change it tragectory a bit, but on greater distance change in 1 degree may cause a big mess :)
- by Trader Darin - at 2006.10.01 22:47:00
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34. Projectile? Everything is projectile! - in Player Features and Ideas Discussion [original thread]
Actualy Ballistic may aplied to Turrets. We fight in Vacuum, but we have plenty gravitation source... So they interact with bullet, change it tragectory a bit, but on greater distance change in 1 degree may cause a big mess :)
- by Trader Darin - at 2006.10.01 22:47:00
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35. New version perfomance - in EVE General Discussion [original thread]
After latest patch at least battle begin looks cool. When ship exploden client no lagged anymore and all like new and fine :) Great thanks to developers. I hope in future perfomance will be improved :) Thanks alot :)
- by Trader Darin - at 2006.09.28 09:12:00
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36. New patch protest to TAKE access needed to build - in Player Features and Ideas Discussion [original thread]
You can just put minerals in sealen station cantainer and i think it help solve you problem...
- by Trader Darin - at 2006.09.28 04:34:00
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37. Programming solution to bot miners - in Player Features and Ideas Discussion [original thread]
Better we shoot punks like you, that shoot in all that moving and disturb game play of others...
- by Trader Darin - at 2006.09.27 02:07:00
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38. A better way to handle pirates, and stem the tide of angry complaints. - in Player Features and Ideas Discussion [original thread]
Many ppls hate stupid PVP for nothing. It just vaste of money. You actualy can not achieve nothing in PVP. Except loot, but many times it worthless... PVP must give more than fun for some little group of kids or adults act like kids shooting down ...
- by Trader Darin - at 2006.09.26 23:10:00
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39. Low Security Explorer Profession - in Player Features and Ideas Discussion [original thread]
This problem can be solved easly! Just add Create Location inside Ppls and places! Location act like BM, but can not be copyed and always hold dicription of Complex or belt. Also to prevent abuse explorer must firs setup up in location special bea...
- by Trader Darin - at 2006.09.26 23:07:00
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40. Rats and Microwarping - in Player Features and Ideas Discussion [original thread]
/signed Yes actualy i think it a way balance weak NPC AI with Huge guns. But ome times simple Light Missle whith 1 hit take down 1/4 of my Cruiser shield put me in depress. Mean while my Meduum RailGun can't take care of them even with Antimater C...
- by Trader Darin - at 2006.09.25 23:38:00
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